

It's clear that Dungeon Defenders was designed from the ground up to be a multiplayer experience, and frankly many of the game's later missions seem impossible to finish while using a single class. Unfortunately, that serves to highlight one of the only flaws in Dungeon Defenders, namely its single-player offering. The (very sharp) point is that crafting an immaculate defense with friends is some of the most fun you can have online. Spinny"), essentially a steel-bladed ceiling fan conveniently located at neck height. And I haven't even touched on the Squire's whirling blade trap (which we affectionately refer to as "Mr. In lieu of a dry explanation of modes, how about a word picture? Imagine an encroaching horde of hundreds of goblins and orcs, and now imagine that all of them are are exploding, impaled, electrocuted or on fire - in many cases simultaneously - all thanks to a meticulous setup of proximity mines, inferno traps, bouncer blockades and lightning turrets. That brings me to the greatest strength of Dungeon Defenders: multiplayer.

In concert with the defensive measures of each class, they combine to create a grisly Rube Goldberg machine of devastation. And beyond the characters themselves, every single item can also be upgraded, from the lowliest leather boot to the mightiest sword and even a stable of combat-ready pets - all of which contribute to overall stats.Īs a result, the Huntress' explosive traps may begin as small, almost disposable distractions, but they soon become massive, screen-filling bringers of death, capable of felling dozens of enemies in a single blast.
#TAVERN KEEPER DUNGEON DEFENDERS UPGRADE#
Every character has a myriad of stats to upgrade as experience is earned, ranging from melee damage to health or the effectiveness of defenses. Thankfully, upgrading is half the fun of Dungeon Defenders. The Huntress and Monk in particular will take quite a bit of upgrading before they are formidable enough to take on many missions. Meanwhile, the Squire focuses on barrier defenses and dealing heavy attack damage, the Mage drops magically infused elemental turrets, and the Monk summons auras that debuff enemies or empower his allies.Įach class has its own specialty and difficulty curve, with the character selection screen even going so far as to rate each class from "Novice" to "Master." The ratings aren't to be taken lightly, either. She can also turn invisible, which is very handy for assassinating enemy mages that can heal and revive their allies. My favorite class is probably the Huntress, who can lay down traps like the exploding proximity mine and the electrifying ethereal spike. Dungeon Defenders opts for the more active approach, in which players control a character, as opposed to simply placing towers from an omniscient perspective. Study the map, create an impenetrable maze of death-dealing defenses, and await the enemy onslaught. %Gallery-100371%The tower defense formula is pretty simple. What sets it apart is the fact that it gets damned near everything exactly right.

In short, Dungeon Defenders follows the formula of the ever-growing tower defense genre to the letter. With the floor plan of death put in place, the heroes summon a horde of goblins, wyverns, kobolds and ogres – and go to work.

#TAVERN KEEPER DUNGEON DEFENDERS SERIES#
Together, they set up an intricate series of traps and barriers, all of them cleverly placed so as to dictate a precise flow of traffic, and ultimately designed to slaughter any possible invader.
