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Vuze vr camera
Vuze vr camera




vuze vr camera

These new best practices apply to the Vuze specifically, but you can apply many of these generally, whether it’s for spherical 2D or 3D content. When you shoot with a VR camera, you have to think of the entire process, top to bottom, in a completely different way than you do with a standard 2D camera.

VUZE VR CAMERA SOFTWARE

(More on the Vuze’s surprisingly powerful software in a bit.) Shooting Best Practices Because of the overlap, though, you can modify one view so that it matches the other and fix the problem. The result is that you’ll get ugliness when the man walks across a stitch line. So, if one camera only “saw” a wall, but the camera next to it saw a man walking past the wall, the two cameras would have “chosen” focal points at dissimilar distances. On the Vuze, this works because the eight cameras overlap each other quite a bit. It’s similar to the ability on higher-end smartphone cameras that let you change the focus after you’ve snapped the picture. We’ve been privy to a demo showing that, in software, you can actually alter on what in a scene any of the eight cameras focuses. On that last bit, the Vuze has some rather amazing powers. (On/off, how hard is that?) In addition to stitching everything without any user input, Vuze also automatically color balances all eight cameras and even chooses focal points. HumanEyes has done its best to market the Vuze that way-so easy to use that it’s more of a lifestyle accessory for the VR enthusiast on the go more than a tool that requires special knowledge and expertise-and in truth, the actual operation of the device is fairly idiot proof. You can see a sort-of preview of your content if you dump the raw video files somewhere, but the stitching will have to be done via the software. When you’re done shooting, you just press the record button again. This is a minor issue overall, though, and certainly it’s one that HumanEyes should be able to fix in second-gen hardware. We sometimes ended up with junk footage because we were shooting when we didn’t intend to, or we missed shots because we inadvertently shut the recording off instead of turning it on. We noticed, though, that out in the real, loud world, the LEDs are often too dim to see easily. When the LED indicates that the Vuze is ready, you simply press the record button, which will make another beeping sound (in addition to the red LED) so you know it’s doing its thing. You press the power button and wait a few seconds. On top of the Vuze you’ll find two buttons-power and record. In any case, it’s important to know the difference between a 360-degree camera (spherical image) and a 360 / 3D camera (spherical image with depth perception). If so, perhaps they should be considered “VR.” That’s a fair point, but when you consider what else is (now) available-360-and 180-degree, 3D cameras-the lack of 3D perhaps makes 360-degree-only cameras seem less like VR and more like.something else entirely. A counterargument would be this question: Well, are 360-degree videos immersive? Yes, they are. We would posit that 360-degree cameras are not, then, “virtual reality,” because VR should offer depth. The images are essentially flat (2D) it’s just that they’re wrapped around your head. You can’t move around within that bubble, and you don’t get a 3D view. When you strap on an HMD, you can look all around and see the image, but it’s basically like sticking your head inside a bubble that has images mapped such that it makes sense to your eyes and brain. A 360-degree camera simply creates a spherical image. One could argue about the definition of terms here, but it’s important to separate terms like “360-degree” from “VR.” Primarily, the difference is about depth and dimension. You also get a tiny pair of VR glasses in the package so you can see what you’ve shot after it’s been processed, and there’s a charger with a microUSB end included as well. (You’ll need a microSD to capture any footage.) There's a Wi-Fi connection (802.11b/g/n 2.4GHz), but it's only for controlling the camera and previewing your shots through the app. Underneath it, you’ll find the microUSB (2.0) port, which you use for both charging and data, the WiFi button, and a microSD card slot. When you pop it off, it remains connected to the camera body so you don’t lose it. There’s a little panel on one side of the Vuze that has a rubberized cover.






Vuze vr camera